Isaura

by Vera McCoy

“Isaura, city of the thousand wells, is said to rise over a subterranean lake.

On all sides, wherever the
inhabitants dig long vertical holes in the ground,
they succeed in drawing up water, as far as the city
extends, and no farther… an invisible land-
scape conditions the visible one; everything that
moves in the sunlight is driven by the lapping wave
enclosed beneath the rock's calcareous sky.
Consequently two forms of religion exist in Isaura.
The city's gods, according to some people, live in
the depths, in the black lake that feeds the un-
derground streams. According to others, the gods
live in the buckets that rise, suspended from a cable,
as they appear over the edge of the wells, in the
revolving pulleys, in the windlasses of the norias, in
the pump handles. in the blades of the windmills
that draw the water up from the drillings, in the
trestles that support the twisting probes, in the reser-
voirs perched on stilts over the roofs. in the slender
arches of the aqueducts, in all the columns of water, 20
the vertical pipes, the plungers, the drains, all the
way up to the weathercocks that surmount the airy
scaffoldings of Isaura, a city that moves entirely up-
ward.”


— Invisible Cities, Italo Calvino

The Inhabitants

Francine Anker

The tavern owner, Francine Anker, is an elderly, temperamental woman. In her younger days, she worked mining in the rifts between the upper and lower worlds for minerals to run the pumps, as most did. Unlike most, she saw the lower world in a failed rescue mission, leaving her with the image of turning wheels, the sounds of crunching bone, and a justifiable avoidance of the rifts (she closes business and moves to higher ground whenever the ground where her tavern sits dips too low). Most dismiss her concerns, but her many properties around town earn her respect.

Jesse and Rosa Aridon

A 34 yo outlaw on the run, Jesse Aridon, is working his way across the continent with his partner in crime, Rosa. They’ve been in the highway/banking business for over a decade now and are looking to lay low for a while, when they come across the small town of Isaura, where they are promptly assigned positions constructing a new bucket system and monitoring the well house respectively. They’ve been staying in the tavern and working with the engineer for the last week. Aridon has the disposition of Clint Eastwood in Unforgiven with less visible emotion. Rosa is a “Calamity Jane” type without the singing. (Think Bonnie and Clyde.)

Jacob Malthes

A 25 yo aspiring inventor, Jacob Malthes, knows something is wrong in his hometown without being able to figure out what. He works on design projects assigned by the mayor, without ever getting to see them physically implemented, but always receives credit for the running of the machines. He is suspicious of the mayor’s supposed connection to the gods in the underworld, but prefers to keep this to himself for fear of repercussions. He came to Isaura 5 years ago from a neighboring town, hoping to improve life for people there (including his cold aunt, Francine), but seems to have become trapped with an endless list of tasks to keep the town running, never seeing any improvement in the lives of the people. 

A Typical Day in Isaura

When Rosa falls into the rifts of Isaura, Jesse is faced with a choice…

- An experiment in storytelling

The Process

Models were planned, built to 1/4” scale, lit, photographed, and animated over (in flipaclip) to create the above video.

I designed the Isaura stage to be on two levels, one for the city, moved by the one for the lake below. A challenge I ran into was how to depict the waves in the lake, which I addressed with shiny vinyl ripples, extending to the audience, and water wheels to add movement/dimension. The stages have a mesh for backlighting, covering a backstage passage. There are two entrances/exits from the upper stage through the buildings. There are also entrances/exits from the lower stage on either front wing, cloaked by stalactite formations, and one in the back. Some elements used to expand the theater space were the water wheels of various scales that extend through the floors to deepen the water. The stalactites and hanging buckets were added to allow more places for hidden lighting fixtures and add more intrigue to upper areas. The stages are both at slight angles to enhance the audience view of the action. The upper level has 4 moving platforms, which can be adjusted from scene to scene to reflect the water moving the city. The intention is that the water wheels will turn during these transitions to reflect the wave motion. The popup fish was added to allude to the city’s lake gods. The lake stage is black with metallic and shiny highlights, covered in a mesh curtain to darken figures when not being focused upon, but allow visibility when backlit, giving the lake a constant presence. The buildings in upper Isaura were inspired by western mining towns and include a metal pump house in the back stage left. 

I chose to design the costumes for Francine Anker, Jesse and Rosa Aridon, and Jacob Malthes to establish the people inhabiting Isaura. Francine’s costume is based on dresses worn in the late 1800s to early 1900s by older women. Some features of these types of garments include stiff, large collars, dark colors, and small button closures in the torso. Her rich purple dress reflects her wealthier status, but the lack of embellishments reflects her more serious nature. Jesse Aridon, the outlaw, is dressed in clothing inspired by a particular image I found of cattle herders from the western US at the turn of the century. His many, worn layers reflect the time he spends on the run. The heavy overcoat and hat provide coverage from wind and sun. Rosa’s dress is inspired by women’s clothing of the period, featuring a collar and edwardian-v-wasted skirt. While the silhouette of the pieces reflects the more fashionable styles, the colors and material are more simple, as she is on the run with Jesse and must travel light. Despite this, her appearance is more kept. Her and Jesse both wear the same color red (dress and scarf) to reflect their relationship. They both also wear a lighter colored garment to make them more visible in the darker, underground scenes. Jacob Malthes’s costume is based on more eastern US fashions of the turn of the century (vest and striped pants). As a local, his clothing is somewhat outdated, as newer clothing would need to be imported, something he doesn’t have time for with his time-consuming work. He carries a satchel with documents, wears a utility belt for tools, and has heavy leather gloves to protect his hands while working. He is also constantly dirty with oil and coal dust from working on the water wheels about town. 


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